Open to work
Glad you're here!
Gothenburg, Sweden: ,
About Me
With a background in computer science and hands-on experience as Lead Environment Artist at Xivon Interactive, I have contributed to creating immersive digital worlds. My expertise lies in environment design, supported by skills in Game Engine Architecture, Object-Oriented Programming, and C++.
Currently pursuing a Master of Science in Computer Science at the University of Gothenburg, I aim to deepen my understanding of human-computer interaction through gaming and virtual environments. My work reflects a commitment to blending technical precision with creative expression to deliver engaging user experiences
Work Experience
Lead environment artist
2021 - 2023
Xivon Interactive
At Xivon Interactive, I led the environment design team across 45 projects, focusing on creating high-quality 3D worlds for games and interactive media. I collaborated closely with art direction and technical teams to streamline workflows, improve visual quality, and introduce new tools like Blender to enhance creativity and production efficiency.
— Promoted from Environment Artist to Lead Environment Artist, managing a team of 4-5.
— Delivered 45 environment projects across diverse visual styles and settings.
— Optimized production workflows, reducing project turnaround from 7 weeks to 3 weeks.
— Integrated Blender into the studio pipeline, enhancing creative flexibility and lowering costs.
VR Development intern
2020
Meraki Studio
At Meraki, I worked on immersive VR and AR applications, contributing to both visual development and technical implementation. I collaborated with designers and engineers to build interactive experiences—from virtual office tours to product try-ons—using Unity, Vuforia, ARCore, and Meta Quest to deliver engaging and intuitive user interactions.
— Collaborated with a dynamic team to design and develop virtual environments for immersive VR/AR applications.
— Developed an immersive VR cooking show experience involving celebrity chef Vikas Khanna in collaboration with Sairam Sagiraju, a GRAMMY® Award winning music director.
— Built wireframes, user flows, and prototypes to visualize design concepts
— Engaged in coding and building interactive experiences that enhance user engagement.
— Contributed to a startup environment at Meraki Studio, fostering creativity and technical skill development.
summer intern
2019
Institut Catholique d'Arts et Métiers
During my internship in Nantes, I collaborated with mechanical and electronics engineers on a renewable energy prototype, designing and 3D-printing turbine blades while integrating Arduino-based Bluetooth monitoring. I supported both design and technical development, ensuring our concepts were functional, testable, and grounded in real-world engineering practice.
— Collaborated in an interdisciplinary team to design a wind turbine with a Bluetooth module.
— Developed custom 3D printed blades using SOLIDWORKS, enhancing the turbine's efficiency.
— Programmed Arduino for real-time data collection, enabling monitoring of parameters like voltage.
— Gained hands-on experience in renewable energy technology and IoT applications.
Skills & Tools
Environmental Lighting
C++/C#/UE Blueprints
Set and Level Design
Graphics Programming
Texturing
Engine Design
International Experience

Framer

Figma

Substance Painter

Unreal Engine

Unity

Daz 3D

Blender
Languages
English
French
Swedish
Education & Certificates
University of Gothenburg / Chalmers
Masters in Science in Computer Science — 2026
California Institute of the Arts (CalArts)
Specialization in Game Design - The Arts & Concepts — 2020
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